Rumors

Resurrection Chapter 3 Is Out Now; Major Update Focusing on Endgame Updates


Funcom he announced that Dune: Awakening Chapter 3the game the biggest update yeti am live now. This episode continues the main story following the events of Chapter 2 and significantly improves the previously lacking end-game contentintroducing many new areas, systems, and gear. Wccftech watched a remote developer presentation to learn key details and features of Chapter 3; You can read our in-depth report below.

In this article:

The new version of the Landsraad Mission

To begin with, the Landsraad system has been completely reformed. It is now a competition between the Atreides and the Harkonnen for support from the smaller houses. Previously, players got stops by sending resources manually, but this has been replaced by the new Landsraad Mission system, where the mission is organized into five different stages:

  • Building
  • Gathering
  • Testing
  • Fighting
  • Destruction

These messengers will lead Dune: Awakening players to various maps and reward them with a new type of Experience Point (XP) specific to their class. After accepting the assignment, players can choose which noble house will receive the status earned from their success.

XP earned through Landsraad missions unlocks a new game progression path called Special. Players can unlock and purchase various features using a small amount Refined Spice Melange. These Special Features serve the purpose of allowing players to customize their characters based on their preferred play style, such as increasing the damage per item on the combat track or the prices on the collection track.

These upgrade tracks go up to level 100. When they reach level 75, players get a unique helmet to show their expertise in that field. Progress is averaged at 35 mission XP per week, effectively allowing for up to five missions per day.

New PvE Dungeons (Imperial Checkpoints)

Dune: The Awakening Chapter 3 also expands the world of Arrakis: many new areas have been added, including The Ardent Garrison again Smugglers’ run. Another aspect of the final game development is the long-awaited introduction of five new players Royal Test Stationswhich serve as themed PvE dungeons. Each channel focuses on a specific risk or issue:

  • The darkness
  • Radiation
  • The fire
  • Electricity
  • Poison

These dungeons are model based and can be tackled individually or in a group. The number of enemies scales with party sizeand players can manually adjust the difficulty level. Higher difficulty levels scale enemy health, damage, and environmental hazards (such as increased electrical damage) while increasing the drop rates of high-quality loot.

Each inspection station has a different manager with different equipment. For example, Funcom has shown that the boss in the electric tunnel uses a distracting gun, and the battle scene includes environmental puzzles that become more difficult as the battle progresses. The manager’s health bars are divided into four categories; The boss becomes defensive during phase changes as the dangers of the room change.

That means, I specifically asked if there were team mechanics, and the developers replied that there were none. Which makes sense, I guess, since the pits can live alone. However, it’s disappointing for those specifically looking for a PvE MMORPG style experience; since they are designed to work with just one player, they probably won’t pose much of a challenge to a coordinated team, even if the number of enemies is proportional to the size of the team.

PvE players who will be exploring these villages can expect to find schematics In additionnew gear upgrade system. These Augments can be used to Section 6 (Endgame) melee weapons, ranged weapons, and armor. The ability to use multiple augments is tied to Crafting Specialization level. For example, a level 10 crafter can add an augment to their weapons, with more slots opening up at higher levels. In addition, Augments can be sold with friends, shared in organizations, or sold on the Exchange in social networks.

Story Improvements, New Weapons, and QoL Tweaks

As briefly mentioned before, Dune: Awakening Chapter 3 also advances the plot as players pursue a killer who has been revealed to be a murderer. Face Dancer. Their investigation eventually leads to a Harkonnen Dueling Ringwhere the Face Dancer is suspected to be the champion of the field. Players must fight through various bosses, such as Thrax is a Flamerreach the top of the ranks. The story will also introduce the leader of Smugglers at their headquarters in Arrakis.

This patch also introduces two brand new weapons, i Pyrrocket as well as Dual Blades. The former is an area of ​​attack (AoE) weapon dropped by a fire pit boss, while the latter is a fast weapon with a unique moveset that consumes less energy. In addition, the Rapier weapon type has been completely reworked with new animations, flourishes, and a fencing-style parry-and-reposte mechanic.

The developers then highlighted that they also introduced several quality of life (QoL) improvements, many of which were requested by the public. First and foremost complete removal of the tax system that required players to pay taxes to maintain their bases in the game. Additionally, players can now use the Backup Tool to save their entire base, allowing them to take a break from the game and reuse it when they return. Players can now apply house swatches (color schemes) to construction equipment, containers, vehicles, and wind turbines, clearly showing their loyalty. As a way to entice some of the lapsed players to come back, developers are also offering freebies Welcome Back Pack bundlewhich provides resources, gear, and vehicles based on the progression of the player’s previous research.

New Raiders of the Broken Lands Paid DLC

Going live with the free Dune: Awakening Chapter 3 update is a premium DLC Raiders of the Broken Landswith its value $9.99 (otherwise, it is included in Season Passwhich is the cost $24.99) and provides access to the following items:

  • Plot Set: It includes 74 industrial-looking and natural-looking architectural pieces, such as circular walls, industrial pipes, and metal or canvas roofs.
  • Decorations: It includes 17 new items, including benches, tables, and bookcases.
  • Car: I The Raider Buggya visual variant of the existing cart.
  • Gear: Includes three new battle sets (Heavy, Light, and Stillsuit), two Smuggler weapons, and new emotes.

In addition, the The viewer the build set, previously available via Twitch drops, is now available to all players for in-game purchase with Solari currency.

With this presentation, Funcom did not provide updates to the console portswhich they previously said would be released about a year after the launch of the PC. If so, it’s only four months away, but it’s still a little slippery. We’ll let you know when Funcom shares an official release date.

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